Class AdditiveJiggle
Inheritance
AdditiveJiggle
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Assembly: NeoFPS.dll
Syntax
public class AdditiveJiggle : MonoBehaviour, IAdditiveTransform, IMonoBehaviour, INeoSerializableComponent
Properties
bypassPositionMultiplier
Declaration
public bool bypassPositionMultiplier { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
bypassRotationMultiplier
Declaration
public bool bypassRotationMultiplier { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
position
Declaration
public Vector3 position { get; }
Property Value
rotation
Declaration
public Quaternion rotation { get; }
Property Value
| Type |
Description |
| Quaternion |
|
Declaration
public IAdditiveTransformHandler transformHandler { get; }
Property Value
Methods
Awake()
Declaration
Jiggle(Single)
Declaration
public void Jiggle(float strength)
Parameters
| Type |
Name |
Description |
| System.Single |
strength |
|
OnDisable()
Declaration
protected void OnDisable()
OnEnable()
Declaration
protected void OnEnable()
OnValidate()
Declaration
protected void OnValidate()
ReadProperties(INeoDeserializer, NeoSerializedGameObject)
Declaration
public void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
Parameters
Start()
Declaration
protected IEnumerator Start()
Returns
| Type |
Description |
| System.Collections.IEnumerator |
|
Declaration
public void UpdateTransform()
WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
Declaration
public void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
Parameters
Implements