Class BreathingEffect
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS
Assembly: NeoFPS.dll
Syntax
public class BreathingEffect : MonoBehaviour, IAdditiveTransform, IMonoBehaviour
Properties
bypassPositionMultiplier
Declaration
public bool bypassPositionMultiplier { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
bypassRotationMultiplier
Declaration
public bool bypassRotationMultiplier { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
position
Declaration
public Vector3 position { get; }
Property Value
| Type | Description |
|---|---|
| Vector3 |
rotation
Declaration
public Quaternion rotation { get; }
Property Value
| Type | Description |
|---|---|
| Quaternion |
strength
Declaration
public float strength { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
transformHandler
Declaration
public IAdditiveTransformHandler transformHandler { get; }
Property Value
| Type | Description |
|---|---|
| IAdditiveTransformHandler |
Methods
Awake()
Declaration
protected void Awake()
OnDisable()
Declaration
protected void OnDisable()
OnEnable()
Declaration
protected void OnEnable()
UpdateTransform()
Declaration
public void UpdateTransform()