Class CharacterImpactHandler
Implements
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS
Assembly: NeoFPS.dll
Syntax
public class CharacterImpactHandler : MonoBehaviour, IImpactHandler
Methods
Awake()
Declaration
protected void Awake()
HandlePointImpact(Vector3, Vector3)
Declaration
public void HandlePointImpact(Vector3 position, Vector3 force)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | position | |
| Vector3 | force |