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    Class FpsInventoryItem

    Inheritance
    Object
    MonoBehaviour
    FpsInventoryItemBase
    FpsInventoryItem
    Implements
    IInventoryItem
    INeoSerializableComponent
    Inherited Members
    FpsInventoryItemBase.onOwnerChange
    FpsInventoryItemBase.onAddToInventory
    FpsInventoryItemBase.onRemoveFromInventory
    FpsInventoryItemBase.onQuantityChange
    FpsInventoryItemBase.fpsInventory
    FpsInventoryItemBase.neoSerializedGameObject
    FpsInventoryItemBase.Awake()
    FpsInventoryItemBase.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
    FpsInventoryItemBase.ReadProperties(INeoDeserializer, NeoSerializedGameObject)
    FpsInventoryItemBase.owner
    FpsInventoryItemBase.OnAddToInventory(IInventory, InventoryAddResult)
    FpsInventoryItemBase.OnRemoveFromInventory()
    FpsInventoryItemBase.inventory
    FpsInventoryItemBase.quantity
    FpsInventoryItemBase.OnZeroQuantity()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public class FpsInventoryItem : FpsInventoryItemBase, IInventoryItem, INeoSerializableComponent

    Properties

    itemIdentifier

    Declaration
    public override int itemIdentifier { get; }
    Property Value
    Type Description
    System.Int32
    Overrides
    FpsInventoryItemBase.itemIdentifier

    maxQuantity

    Declaration
    public override int maxQuantity { get; }
    Property Value
    Type Description
    System.Int32
    Overrides
    FpsInventoryItemBase.maxQuantity

    Methods

    OnValidate()

    Declaration
    protected override void OnValidate()
    Overrides
    FpsInventoryItemBase.OnValidate()

    Implements

    IInventoryItem
    INeoSerializableComponent
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