Class HeadDuck
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS
Assembly: NeoFPS.dll
Syntax
public class HeadDuck : MonoBehaviour, IAdditiveTransform, IMonoBehaviour, INeoSerializableComponent
Properties
bypassPositionMultiplier
Declaration
public bool bypassPositionMultiplier { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
bypassRotationMultiplier
Declaration
public bool bypassRotationMultiplier { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
duckAmount
Declaration
public float duckAmount { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
position
Declaration
public Vector3 position { get; }
Property Value
| Type | Description |
|---|---|
| Vector3 |
rotation
Declaration
public Quaternion rotation { get; }
Property Value
| Type | Description |
|---|---|
| Quaternion |
Methods
Awake()
Declaration
protected void Awake()
OnDisable()
Declaration
protected void OnDisable()
OnEnable()
Declaration
protected void OnEnable()
OnValidate()
Declaration
protected void OnValidate()
ReadProperties(INeoDeserializer, NeoSerializedGameObject)
Declaration
public void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoDeserializer | reader | |
| NeoSerializedGameObject | nsgo |
UpdateTransform()
Declaration
public void UpdateTransform()
WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
Declaration
public void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoSerializer | writer | |
| NeoSerializedGameObject | nsgo | |
| SaveMode | saveMode |