⮞ Go to NeoFPS.com

    Show / Hide Table of Contents

    Class HudFirearmMode

    Inheritance
    Object
    MonoBehaviour
    PlayerCharacterHudBase
    HudFirearmMode
    Implements
    IPlayerCharacterSubscriber
    Inherited Members
    PlayerCharacterHudBase.Awake()
    PlayerCharacterHudBase.Start()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public class HudFirearmMode : PlayerCharacterHudBase, IPlayerCharacterSubscriber

    Methods

    OnDestroy()

    Declaration
    protected override void OnDestroy()
    Overrides
    PlayerCharacterHudBase.OnDestroy()

    OnFirearmModeSwitch(IModularFirearm, String)

    Declaration
    protected void OnFirearmModeSwitch(IModularFirearm firearm, string mode)
    Parameters
    Type Name Description
    IModularFirearm firearm
    System.String mode

    OnPlayerCharacterChanged(ICharacter)

    Declaration
    public override void OnPlayerCharacterChanged(ICharacter character)
    Parameters
    Type Name Description
    ICharacter character
    Overrides
    PlayerCharacterHudBase.OnPlayerCharacterChanged(ICharacter)

    OnSelectionChanged(Int32, IQuickSlotItem)

    Declaration
    protected void OnSelectionChanged(int slot, IQuickSlotItem item)
    Parameters
    Type Name Description
    System.Int32 slot
    IQuickSlotItem item

    Implements

    IPlayerCharacterSubscriber
    Back to top Copyright © 2019 Yondernauts Game Studios Ltd
    Generated with DocFX