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    Interface ICarrySystem

    Inherited Members
    IMonoBehaviour.enabled
    IMonoBehaviour.name
    IMonoBehaviour.gameObject
    IMonoBehaviour.transform
    IMonoBehaviour.GetComponent<T>()
    IMonoBehaviour.GetComponentInChildren<T>()
    IMonoBehaviour.GetComponentInParent<T>()
    IMonoBehaviour.GetComponents<T>()
    IMonoBehaviour.GetComponentsInChildren<T>(Boolean)
    IMonoBehaviour.GetComponentsInParent<T>(Boolean)
    IMonoBehaviour.GetComponent(Type)
    IMonoBehaviour.GetComponentInChildren(Type)
    IMonoBehaviour.GetComponentInParent(Type)
    IMonoBehaviour.GetComponents(Type)
    IMonoBehaviour.GetComponentsInChildren(Type, Boolean)
    IMonoBehaviour.GetComponentsInParent(Type, Boolean)
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public interface ICarrySystem : IMonoBehaviour

    Properties

    carryState

    Declaration
    CarryState carryState { get; }
    Property Value
    Type Description
    CarryState

    carryTarget

    Declaration
    Rigidbody carryTarget { get; }
    Property Value
    Type Description
    Rigidbody

    massLimit

    Declaration
    float massLimit { get; }
    Property Value
    Type Description
    System.Single

    Methods

    DropObject()

    Declaration
    void DropObject()

    ManipulateObject(Vector2, Vector2)

    Declaration
    void ManipulateObject(Vector2 mouseDelta, Vector2 analogue)
    Parameters
    Type Name Description
    Vector2 mouseDelta
    Vector2 analogue

    PickUpObject()

    Declaration
    void PickUpObject()

    PushObject(Single, Int32)

    Declaration
    void PushObject(float scroll, int directionInput)
    Parameters
    Type Name Description
    System.Single scroll
    System.Int32 directionInput

    ThrowObject()

    Declaration
    void ThrowObject()

    Events

    onCarryStateChanged

    Declaration
    event UnityAction<CarryState> onCarryStateChanged
    Event Type
    Type Description
    UnityAction<CarryState>
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