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    Interface IMeleeWeapon

    Inherited Members
    IMonoBehaviour.enabled
    IMonoBehaviour.name
    IMonoBehaviour.gameObject
    IMonoBehaviour.transform
    IMonoBehaviour.GetComponent<T>()
    IMonoBehaviour.GetComponentInChildren<T>()
    IMonoBehaviour.GetComponentInParent<T>()
    IMonoBehaviour.GetComponents<T>()
    IMonoBehaviour.GetComponentsInChildren<T>(Boolean)
    IMonoBehaviour.GetComponentsInParent<T>(Boolean)
    IMonoBehaviour.GetComponent(Type)
    IMonoBehaviour.GetComponentInChildren(Type)
    IMonoBehaviour.GetComponentInParent(Type)
    IMonoBehaviour.GetComponents(Type)
    IMonoBehaviour.GetComponentsInChildren(Type, Boolean)
    IMonoBehaviour.GetComponentsInParent(Type, Boolean)
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public interface IMeleeWeapon : IMonoBehaviour

    Properties

    animationHandler

    Declaration
    IWieldableAnimationHandler animationHandler { get; }
    Property Value
    Type Description
    IWieldableAnimationHandler

    attacking

    Declaration
    bool attacking { get; }
    Property Value
    Type Description
    System.Boolean

    blocking

    Declaration
    bool blocking { get; }
    Property Value
    Type Description
    System.Boolean

    wielder

    Declaration
    ICharacter wielder { get; }
    Property Value
    Type Description
    ICharacter

    Methods

    PrimaryPress()

    Declaration
    void PrimaryPress()

    PrimaryRelease()

    Declaration
    void PrimaryRelease()

    SecondaryPress()

    Declaration
    void SecondaryPress()

    SecondaryRelease()

    Declaration
    void SecondaryRelease()

    Events

    onAttackingChange

    Declaration
    event UnityAction<bool> onAttackingChange
    Event Type
    Type Description
    UnityAction<System.Boolean>

    onBlockStateChange

    Declaration
    event UnityAction<bool> onBlockStateChange
    Event Type
    Type Description
    UnityAction<System.Boolean>
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