Interface IMeleeWeapon
Assembly: NeoFPS.dll
Syntax
public interface IMeleeWeapon : IMonoBehaviour
Properties
animationHandler
Declaration
IWieldableAnimationHandler animationHandler { get; }
Property Value
attacking
Declaration
Property Value
| Type |
Description |
| System.Boolean |
|
blocking
Declaration
Property Value
| Type |
Description |
| System.Boolean |
|
wielder
Declaration
ICharacter wielder { get; }
Property Value
Methods
PrimaryPress()
Declaration
PrimaryRelease()
Declaration
SecondaryPress()
Declaration
SecondaryRelease()
Declaration
Events
onAttackingChange
Declaration
event UnityAction<bool> onAttackingChange
Event Type
| Type |
Description |
| UnityAction<System.Boolean> |
|
onBlockStateChange
Declaration
event UnityAction<bool> onBlockStateChange
Event Type
| Type |
Description |
| UnityAction<System.Boolean> |
|