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    Interface IWieldable

    Inherited Members
    IMonoBehaviour.enabled
    IMonoBehaviour.name
    IMonoBehaviour.gameObject
    IMonoBehaviour.transform
    IMonoBehaviour.GetComponent<T>()
    IMonoBehaviour.GetComponentInChildren<T>()
    IMonoBehaviour.GetComponentInParent<T>()
    IMonoBehaviour.GetComponents<T>()
    IMonoBehaviour.GetComponentsInChildren<T>(Boolean)
    IMonoBehaviour.GetComponentsInParent<T>(Boolean)
    IMonoBehaviour.GetComponent(Type)
    IMonoBehaviour.GetComponentInChildren(Type)
    IMonoBehaviour.GetComponentInParent(Type)
    IMonoBehaviour.GetComponents(Type)
    IMonoBehaviour.GetComponentsInChildren(Type, Boolean)
    IMonoBehaviour.GetComponentsInParent(Type, Boolean)
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public interface IWieldable : IMonoBehaviour

    Properties

    animationHandler

    Declaration
    IWieldableAnimationHandler animationHandler { get; }
    Property Value
    Type Description
    IWieldableAnimationHandler

    isBlocked

    Declaration
    bool isBlocked { get; }
    Property Value
    Type Description
    System.Boolean

    wielder

    Declaration
    ICharacter wielder { get; }
    Property Value
    Type Description
    ICharacter

    Methods

    AddBlocker(Object)

    Declaration
    void AddBlocker(Object o)
    Parameters
    Type Name Description
    Object o

    Deselect()

    Declaration
    Waitable Deselect()
    Returns
    Type Description
    Waitable

    DeselectInstant()

    Declaration
    void DeselectInstant()

    RemoveBlocker(Object)

    Declaration
    void RemoveBlocker(Object o)
    Parameters
    Type Name Description
    Object o

    Select()

    Declaration
    void Select()

    Events

    onBlockedChanged

    Declaration
    event UnityAction<bool> onBlockedChanged
    Event Type
    Type Description
    UnityAction<System.Boolean>

    onWielderChanged

    Declaration
    event UnityAction<ICharacter> onWielderChanged
    Event Type
    Type Description
    UnityAction<ICharacter>
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