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    Class InteractivePickup

    Inheritance
    Object
    MonoBehaviour
    InteractiveObject
    InteractivePickup
    Implements
    IInteractiveObject
    INeoSerializableComponent
    Inherited Members
    InteractiveObject.onTooltipChanged
    InteractiveObject.tooltipName
    InteractiveObject.tooltipAction
    InteractiveObject.onUsed
    InteractiveObject.onCursorEnter
    InteractiveObject.onCursorExit
    InteractiveObject.onUsedUnityEvent
    InteractiveObject.onCursorEnterUnityEvent
    InteractiveObject.onCursorExitUnityEvent
    InteractiveObject.highlighted
    InteractiveObject.interactable
    InteractiveObject.holdDuration
    InteractiveObject.Start()
    InteractiveObject.OnHighlightedChanged(Boolean)
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public class InteractivePickup : InteractiveObject, IInteractiveObject, INeoSerializableComponent

    Properties

    item

    Declaration
    public FpsInventoryItemBase item { get; }
    Property Value
    Type Description
    FpsInventoryItemBase

    itemIdentifier

    Declaration
    public int itemIdentifier { get; }
    Property Value
    Type Description
    System.Int32

    pickUpAdditional

    Declaration
    public bool pickUpAdditional { get; set; }
    Property Value
    Type Description
    System.Boolean

    Methods

    AddAdditionalItems(IInventory)

    Declaration
    protected virtual void AddAdditionalItems(IInventory inventory)
    Parameters
    Type Name Description
    IInventory inventory

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    InteractiveObject.Awake()

    Interact(ICharacter)

    Declaration
    public override void Interact(ICharacter character)
    Parameters
    Type Name Description
    ICharacter character
    Overrides
    InteractiveObject.Interact(ICharacter)

    OnEnable()

    Declaration
    protected void OnEnable()

    OnPickedUp()

    Declaration
    protected virtual void OnPickedUp()

    OnPickedUpPartial()

    Declaration
    protected virtual void OnPickedUpPartial()

    OnValidate()

    Declaration
    protected override void OnValidate()
    Overrides
    InteractiveObject.OnValidate()

    ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Declaration
    public override void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
    Parameters
    Type Name Description
    INeoDeserializer reader
    NeoSerializedGameObject nsgo
    Overrides
    InteractiveObject.ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Declaration
    public override void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
    Parameters
    Type Name Description
    INeoSerializer writer
    NeoSerializedGameObject nsgo
    SaveMode saveMode
    Overrides
    InteractiveObject.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Events

    onPickedUp

    Declaration
    public event UnityAction<IInventory, IInventoryItem> onPickedUp
    Event Type
    Type Description
    UnityAction<IInventory, IInventoryItem>

    Implements

    IInteractiveObject
    INeoSerializableComponent
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