Class LockedDoorInteractiveObject
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS
Assembly: NeoFPS.dll
Syntax
public class LockedDoorInteractiveObject : InteractiveObject, IInteractiveObject, INeoSerializableComponent
Properties
onUsedWhileLockedUnityEvent
Declaration
public UnityEvent onUsedWhileLockedUnityEvent { get; }
Property Value
| Type | Description |
|---|---|
| UnityEvent |
Methods
Interact(ICharacter)
Declaration
public override void Interact(ICharacter character)
Parameters
| Type | Name | Description |
|---|---|---|
| ICharacter | character |
Overrides
OnDestroy()
Declaration
protected void OnDestroy()
OnValidate()
Declaration
protected override void OnValidate()
Overrides
ReadProperties(INeoDeserializer, NeoSerializedGameObject)
Declaration
public override void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoDeserializer | reader | |
| NeoSerializedGameObject | nsgo |
Overrides
Start()
Declaration
protected override void Start()
Overrides
WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
Declaration
public override void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoSerializer | writer | |
| NeoSerializedGameObject | nsgo | |
| SaveMode | saveMode |
Overrides
Events
onUsedWhileLocked
Declaration
public event UnityAction<ICharacter> onUsedWhileLocked
Event Type
| Type | Description |
|---|---|
| UnityAction<ICharacter> |