Class NeoFpsTimeScale
Implements
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS
Assembly: NeoFPS.dll
Syntax
public class NeoFpsTimeScale : MonoBehaviour, INeoSerializableComponent
Properties
isPaused
Declaration
public static bool isPaused { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
timeScale
Declaration
public static float timeScale { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
Methods
FreezeTime()
Declaration
public static void FreezeTime()
ReadProperties(INeoDeserializer, NeoSerializedGameObject)
Declaration
public void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoDeserializer | reader | |
| NeoSerializedGameObject | nsgo |
ResumeTime()
Declaration
public static void ResumeTime()
WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
Declaration
public void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoSerializer | writer | |
| NeoSerializedGameObject | nsgo | |
| SaveMode | saveMode |
Events
onPauseTime
Declaration
public static event UnityAction onPauseTime
Event Type
| Type | Description |
|---|---|
| UnityAction |
onResumeTime
Declaration
public static event UnityAction onResumeTime
Event Type
| Type | Description |
|---|---|
| UnityAction |
onTimeScaleChanged
Declaration
public static event UnityAction<float> onTimeScaleChanged
Event Type
| Type | Description |
|---|---|
| UnityAction<System.Single> |