Class PoseHandler
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Assembly: NeoFPS.dll
Syntax
public class PoseHandler : IPoseHandler
Constructors
Declaration
public PoseHandler(Transform t, NeoSerializedGameObject nsgo)
Parameters
Properties
numActivePoses
Declaration
public int numActivePoses { get; }
Property Value
| Type |
Description |
| System.Int32 |
|
Methods
GetPose(MonoBehaviour)
Declaration
public PoseInformation GetPose(MonoBehaviour owner)
Parameters
Returns
OnDisable()
Declaration
PopPose(MonoBehaviour, Single)
Declaration
public void PopPose(MonoBehaviour owner, float blendTime)
Parameters
| Type |
Name |
Description |
| MonoBehaviour |
owner |
|
| System.Single |
blendTime |
|
Declaration
public void PushPose(PoseInformation pose, MonoBehaviour owner, float blendTime, int priority = 0)
Parameters
ReadProperties(INeoDeserializer)
Declaration
public void ReadProperties(INeoDeserializer reader)
Parameters
UpdatePose()
Declaration
WriteProperties(INeoSerializer)
Declaration
public void WriteProperties(INeoSerializer writer)
Parameters
Implements