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    Class ProceduralSpineLean

    Inheritance
    Object
    MonoBehaviour
    BodyLeanBase
    ProceduralSpineLean
    Implements
    IAdditiveTransform
    IMonoBehaviour
    INeoSerializableComponent
    Inherited Members
    BodyLeanBase.position
    BodyLeanBase.rotation
    BodyLeanBase.bodyPivotRotation
    BodyLeanBase.bypassPositionMultiplier
    BodyLeanBase.bypassRotationMultiplier
    BodyLeanBase.currentLean
    BodyLeanBase.targetLean
    BodyLeanBase.Awake()
    BodyLeanBase.Start()
    BodyLeanBase.OnEnable()
    BodyLeanBase.UpdateTransform()
    BodyLeanBase.LeanLeft(Single)
    BodyLeanBase.LeanRight(Single)
    BodyLeanBase.ResetLean()
    BodyLeanBase.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
    BodyLeanBase.ReadProperties(INeoDeserializer, NeoSerializedGameObject)
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public class ProceduralSpineLean : BodyLeanBase, IAdditiveTransform, IMonoBehaviour, INeoSerializableComponent

    Methods

    ApplyLean()

    Declaration
    protected override void ApplyLean()
    Overrides
    BodyLeanBase.ApplyLean()

    OnDisable()

    Declaration
    protected void OnDisable()

    OnValidate()

    Declaration
    protected void OnValidate()

    SetLeanZero()

    Declaration
    protected override void SetLeanZero()
    Overrides
    BodyLeanBase.SetLeanZero()

    Implements

    IAdditiveTransform
    IMonoBehaviour
    INeoSerializableComponent
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