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    Class OptionsMenuGameplay

    Inheritance
    Object
    MonoBehaviour
    Focusable
    MenuPanel
    OptionsMenuPanel
    OptionsMenuGameplay
    Inherited Members
    OptionsMenuPanel.Show()
    OptionsMenuPanel.Hide()
    OptionsMenuPanel.Save()
    MenuPanel.menu
    MenuPanel.onBackButtonPressed
    MenuPanel.OnEnable()
    MenuPanel.Back()
    Focusable.hasFocus
    Focusable.startingSelection
    Focusable.OnTakeFocus()
    Focusable.OnLoseFocus()
    Focusable.ClearFocus()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.Samples
    Assembly: NeoFPS.dll
    Syntax
    public class OptionsMenuGameplay : OptionsMenuPanel

    Methods

    Initialise(BaseMenu)

    Declaration
    public override void Initialise(BaseMenu menu)
    Parameters
    Type Name Description
    BaseMenu menu
    Overrides
    MenuPanel.Initialise(BaseMenu)

    OnCrosshairColourChanged(Int32)

    Declaration
    public void OnCrosshairColourChanged(int index)
    Parameters
    Type Name Description
    System.Int32 index

    OnHeadBobChanged(Int32)

    Declaration
    public void OnHeadBobChanged(int value)
    Parameters
    Type Name Description
    System.Int32 value

    ResetOptions()

    Declaration
    protected override void ResetOptions()
    Overrides
    OptionsMenuPanel.ResetOptions()

    SaveOptions()

    Declaration
    protected override void SaveOptions()
    Overrides
    OptionsMenuPanel.SaveOptions()
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