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    Class FiringRangeSequencer

    Inheritance
    Object
    MonoBehaviour
    FiringRangeSequencer
    Implements
    INeoSerializableComponent
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.Samples.SinglePlayer
    Assembly: NeoFPS.dll
    Syntax
    public class FiringRangeSequencer : MonoBehaviour, INeoSerializableComponent

    Properties

    hits

    Declaration
    public int hits { get; }
    Property Value
    Type Description
    System.Int32

    interactable

    Declaration
    public bool interactable { get; }
    Property Value
    Type Description
    System.Boolean

    misses

    Declaration
    public int misses { get; }
    Property Value
    Type Description
    System.Int32

    Methods

    AddHit()

    Declaration
    public void AddHit()

    AddMiss()

    Declaration
    public void AddMiss()

    OnButtonPush()

    Declaration
    public void OnButtonPush()

    OnValidate()

    Declaration
    protected void OnValidate()

    ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Declaration
    public void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
    Parameters
    Type Name Description
    INeoDeserializer reader
    NeoSerializedGameObject nsgo

    Start()

    Declaration
    protected void Start()

    Update()

    Declaration
    protected void Update()

    WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Declaration
    public void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
    Parameters
    Type Name Description
    INeoSerializer writer
    NeoSerializedGameObject nsgo
    SaveMode saveMode

    Implements

    INeoSerializableComponent
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