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    Class BallSpawner

    Inheritance
    Object
    MonoBehaviour
    BallSpawner
    Implements
    INeoSerializableComponent
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.Samples.SinglePlayer.MultiScene
    Assembly: NeoFPS.dll
    Syntax
    public class BallSpawner : MonoBehaviour, INeoSerializableComponent

    Fields

    ballPrefab

    Declaration
    public Rigidbody ballPrefab
    Field Value
    Type Description
    Rigidbody

    interval

    Declaration
    public float interval
    Field Value
    Type Description
    System.Single

    maxBalls

    Declaration
    public int maxBalls
    Field Value
    Type Description
    System.Int32

    spawnPoint

    Declaration
    public Transform spawnPoint
    Field Value
    Type Description
    Transform

    Properties

    activeBallCount

    Declaration
    public static int activeBallCount { get; set; }
    Property Value
    Type Description
    System.Int32

    Methods

    ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Declaration
    public void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
    Parameters
    Type Name Description
    INeoDeserializer reader
    NeoSerializedGameObject nsgo

    SpawnBall()

    Declaration
    public void SpawnBall()

    WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Declaration
    public void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
    Parameters
    Type Name Description
    INeoSerializer writer
    NeoSerializedGameObject nsgo
    SaveMode saveMode

    Implements

    INeoSerializableComponent
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