Class ChanceBall
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Assembly: NeoFPS.dll
Syntax
public class ChanceBall : MonoBehaviour, INeoSerializableComponent, IDamageHandler, IMonoBehaviour
Fields
damageColour
Declaration
public Color damageColour
Field Value
regularColour
Declaration
public Color regularColour
Field Value
Properties
healthManager
Declaration
public IHealthManager healthManager { get; }
Property Value
inDamageFilter
Declaration
public DamageFilter inDamageFilter { get; set; }
Property Value
Methods
AddDamage(Single)
Declaration
public DamageResult AddDamage(float damage)
Parameters
| Type |
Name |
Description |
| System.Single |
damage |
|
Returns
AddDamage(Single, IDamageSource)
Declaration
public DamageResult AddDamage(float damage, IDamageSource source)
Parameters
Returns
AddDamage(Single, RaycastHit)
Declaration
public DamageResult AddDamage(float damage, RaycastHit hit)
Parameters
| Type |
Name |
Description |
| System.Single |
damage |
|
| RaycastHit |
hit |
|
Returns
AddDamage(Single, RaycastHit, IDamageSource)
Declaration
public DamageResult AddDamage(float damage, RaycastHit hit, IDamageSource source)
Parameters
| Type |
Name |
Description |
| System.Single |
damage |
|
| RaycastHit |
hit |
|
| IDamageSource |
source |
|
Returns
ReadProperties(INeoDeserializer, NeoSerializedGameObject)
Declaration
public void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
Parameters
WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
Declaration
public void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
Parameters
Implements