Class BoxShakeZone2D
Implements
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS.ShakeZones
Assembly: NeoFPS.dll
Syntax
public class BoxShakeZone2D : MonoBehaviour, IShakeZone
Properties
multiplier
Declaration
public float multiplier { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
Methods
Awake()
Declaration
protected void Awake()
GetStrengthAtPosition(Vector3)
Declaration
public float GetStrengthAtPosition(Vector3 position)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | position |
Returns
| Type | Description |
|---|---|
| System.Single |
OnDisable()
Declaration
protected void OnDisable()
OnEnable()
Declaration
protected void OnEnable()
OnValidate()
Declaration
protected void OnValidate()