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    Class FpsSoloGameCustomisable

    Inheritance
    Object
    MonoBehaviour
    FpsGameMode
    FpsSoloGameBase
    FpsSoloGameCustomisable
    DemoFacilityGameMode
    Implements
    INeoSerializableComponent
    Inherited Members
    FpsSoloGameBase.deathSequenceDuration
    FpsSoloGameBase.player
    FpsSoloGameBase.OnValidate()
    FpsSoloGameBase.OnStart()
    FpsSoloGameBase.OnDestroy()
    FpsSoloGameBase.InstantiatePlayer()
    FpsSoloGameBase.playerCharacter
    FpsSoloGameBase.OnPlayerCharacterChanged(ICharacter)
    FpsSoloGameBase.OnPlayerCharacterIsAliveChanged(ICharacter, Boolean)
    FpsSoloGameBase.SkipDelayedDeathReaction()
    FpsSoloGameBase.DelayedDeathAction()
    FpsSoloGameBase.ProcessOldPlayerCharacter(ICharacter)
    FpsSoloGameBase.ProcessNewPlayerCharacter(ICharacter)
    FpsSoloGameBase.Spawn()
    FpsSoloGameBase.SpawnPlayerCharacter()
    FpsSoloGameBase.GetPersistentObjects()
    FpsSoloGameBase.SetPersistentObjects(NeoSerializedGameObject[])
    FpsSoloGameBase.ReadProperties(INeoDeserializer, NeoSerializedGameObject)
    FpsSoloGameBase.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
    FpsGameMode.onInGameChanged
    FpsGameMode.current
    FpsGameMode.friendlyFire
    FpsGameMode.inGame
    FpsGameMode.Awake()
    FpsGameMode.OnInGameChanged(Boolean)
    FpsGameMode.GetFriendlyFire()
    FpsGameMode.Respawn(IController)
    FpsGameMode.GetPlayerControllerPrototype()
    FpsGameMode.GetPlayerCharacterPrototype(IController)
    FpsGameMode.OnCharacterSpawned(ICharacter)
    FpsGameMode.SavePersistentData()
    FpsGameMode.GetPersistentObjectContainer()
    FpsGameMode.OnPersistentDataLoaded(Boolean)
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.SinglePlayer
    Assembly: NeoFPS.dll
    Syntax
    public abstract class FpsSoloGameCustomisable : FpsSoloGameBase, INeoSerializableComponent

    Properties

    showPrespawnPopup

    Declaration
    public virtual bool showPrespawnPopup { get; }
    Property Value
    Type Description
    System.Boolean

    spawnOnStart

    Declaration
    public override bool spawnOnStart { get; set; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    FpsSoloGameBase.spawnOnStart

    Methods

    PreSpawnStep()

    Declaration
    protected override bool PreSpawnStep()
    Returns
    Type Description
    System.Boolean
    Overrides
    FpsSoloGameBase.PreSpawnStep()

    Implements

    INeoSerializableComponent
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