Class ThrownWeaponProjectile
Inheritance
ThrownWeaponProjectile
Implements
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS
Assembly: NeoFPS.dll
Syntax
public abstract class ThrownWeaponProjectile : MonoBehaviour, INeoSerializableComponent
Properties
damageSource
Declaration
protected IDamageSource damageSource { get; set; }
Property Value
| Type | Description |
|---|---|
| IDamageSource |
pooledObject
Declaration
protected PooledObject pooledObject { get; }
Property Value
| Type | Description |
|---|---|
| PooledObject |
Methods
Awake()
Declaration
protected virtual void Awake()
ReadProperties(INeoDeserializer, NeoSerializedGameObject)
Declaration
public virtual void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoDeserializer | reader | |
| NeoSerializedGameObject | nsgo |
Throw(Vector3, IDamageSource)
Declaration
public virtual void Throw(Vector3 velocity, IDamageSource source)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | velocity | |
| IDamageSource | source |
WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
Declaration
public virtual void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoSerializer | writer | |
| NeoSerializedGameObject | nsgo | |
| SaveMode | saveMode |