Class ToggleOrHoldUnityEvent
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS
Assembly: NeoFPS.dll
Syntax
[Serializable]
public class ToggleOrHoldUnityEvent : ToggleOrHold
Constructors
ToggleOrHoldUnityEvent()
Declaration
public ToggleOrHoldUnityEvent()
ToggleOrHoldUnityEvent(Func<Boolean>)
Declaration
public ToggleOrHoldUnityEvent(Func<bool> isBlockedCallback)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Func<System.Boolean> | isBlockedCallback |
Properties
onActivate
Declaration
public UnityEvent onActivate { get; }
Property Value
| Type | Description |
|---|---|
| UnityEvent |
onDeactivate
Declaration
public UnityEvent onDeactivate { get; }
Property Value
| Type | Description |
|---|---|
| UnityEvent |
Methods
OnActivate()
Declaration
protected override void OnActivate()
Overrides
OnDeactivate()
Declaration
protected override void OnDeactivate()