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    Class ToggleOrHoldUnityEvent

    Inheritance
    Object
    ToggleOrHold
    ToggleOrHoldUnityEvent
    Inherited Members
    ToggleOrHold.isBlocked
    ToggleOrHold.on
    ToggleOrHold.Toggle()
    ToggleOrHold.Hold(Boolean)
    ToggleOrHold.SetInput(Boolean, Boolean)
    ToggleOrHold.WriteProperties(INeoSerializer, String, Boolean)
    ToggleOrHold.ReadProperties(INeoDeserializer, String)
    ToggleOrHold.WriteProperties(INeoSerializer, Int32, Boolean)
    ToggleOrHold.ReadProperties(INeoDeserializer, Int32)
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    [Serializable]
    public class ToggleOrHoldUnityEvent : ToggleOrHold

    Constructors

    ToggleOrHoldUnityEvent()

    Declaration
    public ToggleOrHoldUnityEvent()

    ToggleOrHoldUnityEvent(Func<Boolean>)

    Declaration
    public ToggleOrHoldUnityEvent(Func<bool> isBlockedCallback)
    Parameters
    Type Name Description
    System.Func<System.Boolean> isBlockedCallback

    Properties

    onActivate

    Declaration
    public UnityEvent onActivate { get; }
    Property Value
    Type Description
    UnityEvent

    onDeactivate

    Declaration
    public UnityEvent onDeactivate { get; }
    Property Value
    Type Description
    UnityEvent

    Methods

    OnActivate()

    Declaration
    protected override void OnActivate()
    Overrides
    ToggleOrHold.OnActivate()

    OnDeactivate()

    Declaration
    protected override void OnDeactivate()
    Overrides
    ToggleOrHold.OnDeactivate()
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