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    Class WieldableFlashlight

    Inheritance
    Object
    MonoBehaviour
    WieldableFlashlight
    Implements
    IWieldableFlashlight
    INeoSerializableComponent
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public class WieldableFlashlight : MonoBehaviour, IWieldableFlashlight, INeoSerializableComponent

    Properties

    brightness

    Declaration
    public float brightness { get; set; }
    Property Value
    Type Description
    System.Single

    on

    Declaration
    public bool on { get; set; }
    Property Value
    Type Description
    System.Boolean

    Methods

    OnDisable()

    Declaration
    protected void OnDisable()

    OnValidate()

    Declaration
    protected void OnValidate()

    ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Declaration
    public void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
    Parameters
    Type Name Description
    INeoDeserializer reader
    NeoSerializedGameObject nsgo

    Start()

    Declaration
    protected void Start()

    Toggle()

    Declaration
    public void Toggle()

    WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Declaration
    public void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
    Parameters
    Type Name Description
    INeoSerializer writer
    NeoSerializedGameObject nsgo
    SaveMode saveMode

    Implements

    IWieldableFlashlight
    INeoSerializableComponent
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