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    Class WieldableItemKinematics

    Inheritance
    Object
    MonoBehaviour
    WieldableItemKinematics
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public class WieldableItemKinematics : MonoBehaviour

    Fields

    editOffsets

    Declaration
    public bool editOffsets
    Field Value
    Type Description
    System.Boolean

    expandLeftFingers

    Declaration
    public bool expandLeftFingers
    Field Value
    Type Description
    System.Boolean

    expandRightFingers

    Declaration
    public bool expandRightFingers
    Field Value
    Type Description
    System.Boolean

    Properties

    leftHandRotationOffset

    Declaration
    public Quaternion leftHandRotationOffset { get; }
    Property Value
    Type Description
    Quaternion

    matchFingers

    Declaration
    public bool matchFingers { get; }
    Property Value
    Type Description
    System.Boolean

    matchLeftHand

    Declaration
    public bool matchLeftHand { get; }
    Property Value
    Type Description
    System.Boolean

    matchRightHand

    Declaration
    public bool matchRightHand { get; }
    Property Value
    Type Description
    System.Boolean

    rightHandRotationOffset

    Declaration
    public Quaternion rightHandRotationOffset { get; }
    Property Value
    Type Description
    Quaternion

    viewModelTransform

    Declaration
    public Transform viewModelTransform { get; }
    Property Value
    Type Description
    Transform

    Methods

    Awake()

    Declaration
    protected void Awake()

    GetFingerRotationOffset(HumanBodyBones, out Quaternion)

    Declaration
    public bool GetFingerRotationOffset(HumanBodyBones bone, out Quaternion rotation)
    Parameters
    Type Name Description
    HumanBodyBones bone
    Quaternion rotation
    Returns
    Type Description
    System.Boolean

    GetFingerTransform(HumanBodyBones)

    Declaration
    public Transform GetFingerTransform(HumanBodyBones bone)
    Parameters
    Type Name Description
    HumanBodyBones bone
    Returns
    Type Description
    Transform

    GetLeftHandGoals(out Vector3, out Quaternion)

    Declaration
    public virtual bool GetLeftHandGoals(out Vector3 position, out Quaternion rotation)
    Parameters
    Type Name Description
    Vector3 position
    Quaternion rotation
    Returns
    Type Description
    System.Boolean

    GetLeftHandTransform()

    Declaration
    public Transform GetLeftHandTransform()
    Returns
    Type Description
    Transform

    GetRightHandGoals(out Vector3, out Quaternion)

    Declaration
    public virtual bool GetRightHandGoals(out Vector3 position, out Quaternion rotation)
    Parameters
    Type Name Description
    Vector3 position
    Quaternion rotation
    Returns
    Type Description
    System.Boolean

    GetRightHandTransform()

    Declaration
    public Transform GetRightHandTransform()
    Returns
    Type Description
    Transform

    OnDisable()

    Declaration
    protected void OnDisable()

    OnEnable()

    Declaration
    protected void OnEnable()

    OnValidate()

    Declaration
    protected void OnValidate()
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