Class AddInventoryItemToolAction
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS.WieldableTools
Assembly: NeoFPS.dll
Syntax
public class AddInventoryItemToolAction : BaseWieldableToolModule, IWieldableToolModule, INeoSerializableComponent
Properties
isValid
Declaration
public override bool isValid { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Overrides
timing
Declaration
public override WieldableToolActionTiming timing { get; }
Property Value
| Type | Description |
|---|---|
| WieldableToolActionTiming |
Overrides
Methods
FireEnd(Boolean)
Declaration
public override void FireEnd(bool success)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Boolean | success |
Overrides
FireStart()
Declaration
public override void FireStart()
Overrides
OnDisable()
Declaration
protected void OnDisable()
OnValidate()
Declaration
protected void OnValidate()
ReadProperties(INeoDeserializer, NeoSerializedGameObject)
Declaration
public void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoDeserializer | reader | |
| NeoSerializedGameObject | nsgo |
ResetCount()
Declaration
public void ResetCount()
Start()
Declaration
protected void Start()
TickContinuous()
Declaration
public override bool TickContinuous()
Returns
| Type | Description |
|---|---|
| System.Boolean |
Overrides
WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
Declaration
public void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoSerializer | writer | |
| NeoSerializedGameObject | nsgo | |
| SaveMode | saveMode |