Class CompoundCrosshairDriver
Implements
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS.WorkInProgress
Assembly: NeoFPS.dll
Syntax
public class CompoundCrosshairDriver : MonoBehaviour, ICrosshairDriver
Properties
accuracy
Declaration
public float accuracy { get; }
Property Value
| Type | Description |
|---|---|
| System.Single |
crosshair
Declaration
public FpsCrosshair crosshair { get; }
Property Value
| Type | Description |
|---|---|
| FpsCrosshair |
Methods
Awake()
Declaration
protected void Awake()
HideCrosshair()
Declaration
public void HideCrosshair()
ShowCrosshair()
Declaration
public void ShowCrosshair()
Events
onAccuracyChanged
Declaration
public event UnityAction<float> onAccuracyChanged
Event Type
| Type | Description |
|---|---|
| UnityAction<System.Single> |
onCrosshairChanged
Declaration
public event UnityAction<FpsCrosshair> onCrosshairChanged
Event Type
| Type | Description |
|---|---|
| UnityAction<FpsCrosshair> |