⮞ Go to NeoFPS.com

    Show / Hide Table of Contents

    Class MotionGraphBehaviourEditor

    Inheritance
    Object
    MotionGraphBehaviourEditor
    CameraJiggleSpringBehaviourEditor
    CameraKickSpringBehaviourEditor
    CameraPulseFoVBehaviourEditor
    CameraShakeBehaviourEditor
    CameraShakeOneShotBehaviourEditor
    AddForceBehaviourEditor
    AlignWithVelocityBehaviourEditor
    AnimatorGroundSlopeBehaviourEditor
    AnimatorInputVectorBehaviourEditor
    AnimatorSpeedBehaviourEditor
    AnimatorVelocityBehaviourEditor
    BlockInteractionBehaviourEditor
    BlockSwitchParameterBehaviourEditor
    BlockTriggerParameterBehaviourEditor
    BodyTiltBehaviourEditor
    ClampFloatParameterBehaviourEditor
    ClampIntParameterBehaviourEditor
    ConstrainCameraPitchBehaviourEditor
    ConstrainCameraYawBehaviourEditor
    ConstrainCharacterHeadingBehaviourEditor
    DebugBehaviourEditor
    DisableColliderBehaviourEditor
    DisableDamageBehaviourEditor
    DrainStaminaBehaviourEditor
    FootIkBehaviourEditor
    FootstepAudioBehaviourEditor
    ImpactDamageBehaviourEditor
    InvokeEventBehaviourEditor
    LadderAudioBehaviourEditor
    LockInventorySelectionBehaviourEditor
    LoopingAudioBehaviourEditor
    ModifyCharacterVelocityBehaviourEditor
    ModifyFloatParameterBehaviourEditor
    ModifyIntParameterBehaviourEditor
    ModifyStaminaBehaviourEditor
    ModifySwitchParameterBehaviourEditor
    ModifyTransformParameterBehaviourEditor
    ModifyTriggerParameterBehaviourEditor
    ModifyVectorParameterBehaviourEditor
    PassiveSlideBehaviourEditor
    PlayAudioClipBehaviourEditor
    PlayCharacterAudioBehaviourEditor
    RecordVelocityBehaviourEditor
    SetAnimatorBoolBehaviourEditor
    SetAnimatorFloatBehaviourEditor
    SetAnimatorIntBehaviourEditor
    SetAnimatorTriggerBehaviourEditor
    SetAudioEffectStrengthBehaviourEditor
    SetRootMotionStrengthBehaviourEditor
    SetTargetHeightBehaviourEditor
    SetTimeScaleBehaviourEditor
    SetWieldableStanceBehaviourEditor
    SlidingAudioBehaviourEditor
    SpineAimBehaviourEditor
    SteeringRateBehaviourEditor
    SurfaceAudioBehaviourEditor
    SurfaceFootstepAudioBehaviourEditor
    SwimStrokeAudioBehaviourEditor
    TimeOpsBehaviourEditor
    TrackStepsBehaviourEditor
    UnlockInventorySelectionBehaviourEditor
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPSEditor.CharacterMotion
    Assembly: NeoFPS.dll
    Syntax
    public class MotionGraphBehaviourEditor

    Properties

    behaviour

    Declaration
    public MotionGraphBehaviour behaviour { get; }
    Property Value
    Type Description
    MotionGraphBehaviour

    owner

    Declaration
    protected MotionGraphConnectableEditor owner { get; }
    Property Value
    Type Description
    MotionGraphConnectableEditor

    serializedObject

    Declaration
    public SerializedObject serializedObject { get; }
    Property Value
    Type Description
    SerializedObject

    Methods

    DoLayout(MotionGraphConnectable, Int32)

    Declaration
    public void DoLayout(MotionGraphConnectable owner, int index)
    Parameters
    Type Name Description
    MotionGraphConnectable owner
    System.Int32 index

    Initialise(MotionGraphBehaviour, MotionGraphConnectableEditor)

    Declaration
    public virtual void Initialise(MotionGraphBehaviour b, MotionGraphConnectableEditor connectable)
    Parameters
    Type Name Description
    MotionGraphBehaviour b
    MotionGraphConnectableEditor connectable

    OnInspectorGUI()

    Declaration
    protected virtual void OnInspectorGUI()
    Back to top Copyright © 2019 Yondernauts Game Studios Ltd
    Generated with DocFX