The AdditiveTransformHandler behaviour sums together all the additive transform effects applied to it and uses them to transform an object such as the camera.
In The Scene View
With a gameobject selected that uses an AdditiveTransformHandler component, the guide handle will be visible in the scene view. This represents the point the target transform will rotate around.
|Target Transform||Transform||The transform that the handler affects.|
|Pivot Offset||Vector3||The offset from the transform origin for the pivot point to rotate around.|
|Update When||Dropdown||When should the additive transform effects be calculated and applied. Options are: Update, LateUpdate, FixedUpdate, FixedAndLerp, FixedAndLateLerp (The "Lerp" options calculate in fixed update and then interpolate between results during Update/LateUpdate for smooth results).|