AdditiveTransformHandler MonoBehaviour
Overview
The AdditiveTransformHandler behaviour sums together all the additive transform effects applied to it and uses them to transform an object such as the camera.
In The Scene View
With a gameobject selected that uses an AdditiveTransformHandler component, the guide handle will be visible in the scene view. This represents the point the target transform will rotate around.
Inspector
Properties
Name | Type | Description |
---|---|---|
Target Transform | Transform | The transform that the handler affects. |
Pivot Offset | Vector3 | The offset from the transform origin for the pivot point to rotate around. |
Update When | Dropdown | When should the additive transform effects be calculated and applied. Options are: Update, LateUpdate, FixedUpdate, FixedAndLerp, FixedAndLateLerp (The "Lerp" options calculate in fixed update and then interpolate between results during Update/LateUpdate for smooth results). |