⮞ Go to NeoFPS.com

    Show / Hide Table of Contents

    AdditiveTransformHandler MonoBehaviour

    Overview

    The AdditiveTransformHandler behaviour sums together all the additive transform effects applied to it and uses them to transform an object such as the camera.

    In The Scene View

    AdditiveTransformHandler Handle

    With a gameobject selected that uses an AdditiveTransformHandler component, the guide handle will be visible in the scene view. This represents the point the target transform will rotate around.

    Inspector

    AdditiveTransformHandler

    Properties

    Name Type Description
    Target Transform Transform The transform that the handler affects.
    Pivot Offset Vector3 The offset from the transform origin for the pivot point to rotate around.
    Update When Dropdown When should the additive transform effects be calculated and applied. Options are: Update, LateUpdate, FixedUpdate, FixedAndLerp, FixedAndLateLerp (The "Lerp" options calculate in fixed update and then interpolate between results during Update/LateUpdate for smooth results).

    See Also

    Additive Transforms

    WeaponBob

    Unity AnimationCurve

    Back to top Copyright © 2019 Yondernauts Game Studios Ltd
    Generated with DocFX