The CustomAmmo module is a unique ammo for the firearm it is attached to.
|Start Active||Boolean||Should this module register as the active ammo module immediately on start.|
|Printable Name||String||The name to show on the HUD.|
|Effect||Dropdown||A dropdown which shows all the AmmoEffect modules on the GameObject. This is the effect the bullets will have on hitting a target.|
|Starting Ammo||Int||The amount of ammo the weapon starts with.|
|Max Ammo||Int||The maximum amount of ammo the weapon can carry.|