The FirearmAnimEventsHandler behaviour is used to catch events fired from the Animator attached to this game object. This enables specific triggers to be synced with animation and then feed back to the firearm.
The currently captured events are:
public void WeaponRaised ()
public void FirearmReloadPartial (int count)
public void FirearmReloadComplete ()
public void FirearmEjectShell ()
The FirearmAnimEventsHandler behaviour has no properties exposed in the inspector.