The ModularFirearmAmmoPickup behaviour is used in tandem with the ModularFirearmDrop when a character drops the weapon they are holding. It takes the magazine ammo count from the weapon as it is dropped, so that no extra ammo is spawned or lost.
|Weapon Pickup||InteractablePickup||The pickup attached to the weapon drop.|
|Ammo Object||FpsInventoryAmmo||The ammo inventory item.|
|Display Mesh||GameObject||The display mesh for the weapon magazine. Will be hidden when the ammo is collected.|
|Collider Delay||Float||The delay before the ammo collider is enabled. Prevents the character dropping the weapon collecting the ammo immediately.|