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    Delegate NeoCharacterControllerDelegates.GetMoveVector

    A callback for requesting input from registered inputs. Can be used to retrieve either a move vector or velocity vector.

    Namespace: NeoCC
    Assembly: NeoFPS.dll
    Syntax
    public delegate void GetMoveVector(out Vector3 move, out bool applyGravity, out bool stickToGround);
    Parameters
    Type Name Description
    Vector3 move

    The output move vector for this tick.

    System.Boolean applyGravity

    Should the character controller add gravity to the move.

    System.Boolean stickToGround

    Should the character snap to the ground.

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