Delegate NeoCharacterControllerDelegates.GetMoveVector
A callback for requesting input from registered inputs. Can be used to retrieve either a move vector or velocity vector.
Namespace: NeoCC
Assembly: NeoFPS.dll
Syntax
public delegate void GetMoveVector(out Vector3 move, out bool applyGravity, out bool stickToGround);
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | move | The output move vector for this tick. |
| System.Boolean | applyGravity | Should the character controller add gravity to the move. |
| System.Boolean | stickToGround | Should the character snap to the ground. |