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    Namespace NeoCC

    Classes

    NeoCharacterController

    NeoCharacterController is a character controller, which handles kinematic character movement and collision resolution within a scene.

    NeoCharacterControllerDelegates

    Structs

    NeoCharacterControllerHit

    Interfaces

    IAimController

    IMovingPlatform

    INeoCharacterController

    INeoCharacterController is a character controller, which handles kinematic character movement and collision resolution within a scene.

    INeoCharacterControllerHitHandler

    INeoCharacterVariableGravity

    IVariableGravity is used to add the ability to change a character controller's up vector and gravity vector.

    Enums

    NeoCharacterCollisionFlags

    Delegates

    NeoCharacterControllerDelegates.GetMoveVector

    A callback for requesting input from registered inputs. Can be used to retrieve either a move vector or velocity vector.

    NeoCharacterControllerDelegates.OnCharacterControllerHit

    An event called when the character controller hits another object during a move.

    NeoCharacterControllerDelegates.OnHeightChange

    An event fired when the character controller changes height

    NeoCharacterControllerDelegates.OnHitCharacter

    An event called when the character controller hits another character controller during a move.

    NeoCharacterControllerDelegates.OnHitRigidbody

    An event called when the character controller hits a non-kinematic rigidbody during a move.

    NeoCharacterControllerDelegates.OnMoved

    An event fired after the character controller has completed a move update

    NeoCharacterControllerDelegates.OnTeleported

    An event fired when the character controller is teleported

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