⮞ Go to NeoFPS.com

    Show / Hide Table of Contents

    Delegate NeoCharacterControllerDelegates.OnHitRigidbody

    An event called when the character controller hits a non-kinematic rigidbody during a move.

    Namespace: NeoCC
    Assembly: NeoFPS.dll
    Syntax
    public delegate void OnHitRigidbody(Rigidbody rigidbody, Vector3 point, Vector3 normal, NeoCharacterCollisionFlags flags);
    Parameters
    Type Name Description
    Rigidbody rigidbody

    The rigidbody that was hit.

    Vector3 point

    The hit point of the impact.

    Vector3 normal

    The normal of the impact.

    NeoCharacterCollisionFlags flags

    The collision flags for this specific impact.

    Back to top Copyright © 2019 Yondernauts Game Studios Ltd
    Generated with DocFX