Delegate NeoCharacterControllerDelegates.OnCharacterControllerHit
An event called when the character controller hits another object during a move.
Namespace: NeoCC
Assembly: NeoFPS.dll
Syntax
public delegate void OnCharacterControllerHit(NeoCharacterControllerHit hit);
Parameters
| Type | Name | Description |
|---|---|---|
| NeoCharacterControllerHit | hit | A struct containing relevant data about the collision. |