Class CharacterTriggerZonePersistant
Inheritance
CharacterTriggerZonePersistant
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Assembly: NeoFPS.dll
Syntax
public class CharacterTriggerZonePersistant : MonoBehaviour
Methods
OnCharacterEntered(ICharacter)
Declaration
protected virtual void OnCharacterEntered(ICharacter c)
Parameters
OnCharacterExited(ICharacter)
Declaration
protected virtual void OnCharacterExited(ICharacter c)
Parameters
OnCharacterStay(ICharacter)
Declaration
protected virtual void OnCharacterStay(ICharacter c)
Parameters
OnDisable()
Declaration
protected void OnDisable()
OnTriggerEnter(Collider)
Declaration
protected void OnTriggerEnter(Collider other)
Parameters
| Type |
Name |
Description |
| Collider |
other |
|
OnTriggerExit(Collider)
Declaration
protected void OnTriggerExit(Collider other)
Parameters
| Type |
Name |
Description |
| Collider |
other |
|
OnTriggerStay(Collider)
Declaration
protected void OnTriggerStay(Collider other)
Parameters
| Type |
Name |
Description |
| Collider |
other |
|
Events
onTriggerEnter
Declaration
public event UnityAction<ICharacter> onTriggerEnter
Event Type
onTriggerExit
Declaration
public event UnityAction<ICharacter> onTriggerExit
Event Type
onTriggerStay
Declaration
public event UnityAction<ICharacter> onTriggerStay
Event Type