Class FpsGamepadSettings
Inheritance
FpsGamepadSettings
Assembly: NeoFPS.dll
Syntax
public class FpsGamepadSettings : SettingsContext<FpsGamepadSettings>
Properties
contextName
Declaration
protected override string contextName { get; }
Property Value
| Type |
Description |
| System.String |
|
Overrides
displayTitle
Declaration
public override string displayTitle { get; }
Property Value
| Type |
Description |
| System.String |
|
Overrides
horizontalAnalogSensitivity
Declaration
public float horizontalAnalogSensitivity { get; set; }
Property Value
| Type |
Description |
| System.Single |
|
invertLook
Declaration
public bool invertLook { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
|
profile
Declaration
public int profile { get; set; }
Property Value
| Type |
Description |
| System.Int32 |
|
tocID
Declaration
public override string tocID { get; }
Property Value
| Type |
Description |
| System.String |
|
Overrides
tocName
Declaration
public override string tocName { get; }
Property Value
| Type |
Description |
| System.String |
|
Overrides
useGamepad
Declaration
public bool useGamepad { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
|
verticalAnalogSensitivity
Declaration
public float verticalAnalogSensitivity { get; set; }
Property Value
| Type |
Description |
| System.Single |
|
Methods
CheckIfCurrent()
Declaration
protected override bool CheckIfCurrent()
Returns
| Type |
Description |
| System.Boolean |
|
Overrides
OnLoad()
Declaration
public override void OnLoad()
Overrides
OnValidate()
Declaration
protected void OnValidate()
Events
onSettingsChanged
Declaration
public event UnityAction onSettingsChanged
Event Type
| Type |
Description |
| UnityAction |
|