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    Class FpsGamepadSettings

    Inheritance
    Object
    SettingsContextBase
    SettingsContext<FpsGamepadSettings>
    FpsGamepadSettings
    Inherited Members
    SettingsContext<FpsGamepadSettings>.instance
    SettingsContext<FpsGamepadSettings>.GetInstance(String)
    SettingsContextBase.dirty
    SettingsContextBase.GetInt(String, Int32)
    SettingsContextBase.GetFloat(String, Single)
    SettingsContextBase.GetBool(String, Boolean)
    SettingsContextBase.GetString(String, String)
    SettingsContextBase.GetColor(String, Color)
    SettingsContextBase.GetVector2(String, Vector2)
    SettingsContextBase.GetVector3(String, Vector3)
    SettingsContextBase.SetInt(String, Int32)
    SettingsContextBase.SetFloat(String, Single)
    SettingsContextBase.SetBool(String, Boolean)
    SettingsContextBase.SetString(String, String)
    SettingsContextBase.SetColor(String, Color)
    SettingsContextBase.SetVector2(String, Vector2)
    SettingsContextBase.SetVector3(String, Vector3)
    SettingsContextBase.GetIntArray(String, Int32[])
    SettingsContextBase.GetFloatArray(String, Single[])
    SettingsContextBase.GetBoolArray(String, Boolean[])
    SettingsContextBase.GetStringArray(String, String[])
    SettingsContextBase.GetColorArray(String, Color[])
    SettingsContextBase.GetVector2Array(String, Vector2[])
    SettingsContextBase.GetVector3Array(String, Vector3[])
    SettingsContextBase.SetIntArray(String, Int32[])
    SettingsContextBase.SetFloatArray(String, Single[])
    SettingsContextBase.SetBoolArray(String, Boolean[])
    SettingsContextBase.SetStringArray(String, String[])
    SettingsContextBase.SetColorArray(String, Color[])
    SettingsContextBase.SetVector2Array(String, Vector2[])
    SettingsContextBase.SetVector3Array(String, Vector3[])
    SettingsContextBase.Load()
    SettingsContextBase.Save()
    SettingsContextBase.OnSave()
    SettingsContextBase.DeleteSaveFile()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public class FpsGamepadSettings : SettingsContext<FpsGamepadSettings>

    Properties

    contextName

    Declaration
    protected override string contextName { get; }
    Property Value
    Type Description
    System.String
    Overrides
    SettingsContextBase.contextName

    displayTitle

    Declaration
    public override string displayTitle { get; }
    Property Value
    Type Description
    System.String
    Overrides
    SettingsContextBase.displayTitle

    horizontalAnalogSensitivity

    Declaration
    public float horizontalAnalogSensitivity { get; set; }
    Property Value
    Type Description
    System.Single

    invertLook

    Declaration
    public bool invertLook { get; set; }
    Property Value
    Type Description
    System.Boolean

    profile

    Declaration
    public int profile { get; set; }
    Property Value
    Type Description
    System.Int32

    tocID

    Declaration
    public override string tocID { get; }
    Property Value
    Type Description
    System.String
    Overrides
    SettingsContextBase.tocID

    tocName

    Declaration
    public override string tocName { get; }
    Property Value
    Type Description
    System.String
    Overrides
    SettingsContextBase.tocName

    useGamepad

    Declaration
    public bool useGamepad { get; set; }
    Property Value
    Type Description
    System.Boolean

    verticalAnalogSensitivity

    Declaration
    public float verticalAnalogSensitivity { get; set; }
    Property Value
    Type Description
    System.Single

    Methods

    CheckIfCurrent()

    Declaration
    protected override bool CheckIfCurrent()
    Returns
    Type Description
    System.Boolean
    Overrides
    SettingsContextBase.CheckIfCurrent()

    OnLoad()

    Declaration
    public override void OnLoad()
    Overrides
    SettingsContextBase.OnLoad()

    OnValidate()

    Declaration
    protected void OnValidate()

    Events

    onSettingsChanged

    Declaration
    public event UnityAction onSettingsChanged
    Event Type
    Type Description
    UnityAction
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