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    Class FpsGameplaySettings

    Inheritance
    Object
    SettingsContextBase
    SettingsContext<FpsGameplaySettings>
    FpsGameplaySettings
    Inherited Members
    SettingsContext<FpsGameplaySettings>.instance
    SettingsContext<FpsGameplaySettings>.GetInstance(String)
    SettingsContextBase.dirty
    SettingsContextBase.GetInt(String, Int32)
    SettingsContextBase.GetFloat(String, Single)
    SettingsContextBase.GetBool(String, Boolean)
    SettingsContextBase.GetString(String, String)
    SettingsContextBase.GetColor(String, Color)
    SettingsContextBase.GetVector2(String, Vector2)
    SettingsContextBase.GetVector3(String, Vector3)
    SettingsContextBase.SetInt(String, Int32)
    SettingsContextBase.SetFloat(String, Single)
    SettingsContextBase.SetBool(String, Boolean)
    SettingsContextBase.SetString(String, String)
    SettingsContextBase.SetColor(String, Color)
    SettingsContextBase.SetVector2(String, Vector2)
    SettingsContextBase.SetVector3(String, Vector3)
    SettingsContextBase.GetIntArray(String, Int32[])
    SettingsContextBase.GetFloatArray(String, Single[])
    SettingsContextBase.GetBoolArray(String, Boolean[])
    SettingsContextBase.GetStringArray(String, String[])
    SettingsContextBase.GetColorArray(String, Color[])
    SettingsContextBase.GetVector2Array(String, Vector2[])
    SettingsContextBase.GetVector3Array(String, Vector3[])
    SettingsContextBase.SetIntArray(String, Int32[])
    SettingsContextBase.SetFloatArray(String, Single[])
    SettingsContextBase.SetBoolArray(String, Boolean[])
    SettingsContextBase.SetStringArray(String, String[])
    SettingsContextBase.SetColorArray(String, Color[])
    SettingsContextBase.SetVector2Array(String, Vector2[])
    SettingsContextBase.SetVector3Array(String, Vector3[])
    SettingsContextBase.Load()
    SettingsContextBase.Save()
    SettingsContextBase.OnLoad()
    SettingsContextBase.OnSave()
    SettingsContextBase.DeleteSaveFile()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public class FpsGameplaySettings : SettingsContext<FpsGameplaySettings>

    Properties

    autoReload

    Declaration
    public bool autoReload { get; set; }
    Property Value
    Type Description
    System.Boolean

    autoSwitchWeapons

    Declaration
    public bool autoSwitchWeapons { get; set; }
    Property Value
    Type Description
    System.Boolean

    contextName

    Declaration
    protected override string contextName { get; }
    Property Value
    Type Description
    System.String
    Overrides
    SettingsContextBase.contextName

    crosshairColor

    Declaration
    public Color crosshairColor { get; set; }
    Property Value
    Type Description
    Color

    displayTitle

    Declaration
    public override string displayTitle { get; }
    Property Value
    Type Description
    System.String
    Overrides
    SettingsContextBase.displayTitle

    headBob

    Declaration
    public float headBob { get; set; }
    Property Value
    Type Description
    System.Single

    playerColourCode

    Declaration
    public int playerColourCode { get; set; }
    Property Value
    Type Description
    System.Int32

    playerName

    Declaration
    public string playerName { get; set; }
    Property Value
    Type Description
    System.String

    tocID

    Declaration
    public override string tocID { get; }
    Property Value
    Type Description
    System.String
    Overrides
    SettingsContextBase.tocID

    tocName

    Declaration
    public override string tocName { get; }
    Property Value
    Type Description
    System.String
    Overrides
    SettingsContextBase.tocName

    Methods

    CheckIfCurrent()

    Declaration
    protected override bool CheckIfCurrent()
    Returns
    Type Description
    System.Boolean
    Overrides
    SettingsContextBase.CheckIfCurrent()

    Events

    onCrosshairColorChanged

    Declaration
    public event UnityAction<Color> onCrosshairColorChanged
    Event Type
    Type Description
    UnityAction<Color>

    onHeadBobChanged

    Declaration
    public event UnityAction<float> onHeadBobChanged
    Event Type
    Type Description
    UnityAction<System.Single>
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