Class FpsGameplaySettings
Inheritance
FpsGameplaySettings
Assembly: NeoFPS.dll
Syntax
public class FpsGameplaySettings : SettingsContext<FpsGameplaySettings>
Properties
autoReload
Declaration
public bool autoReload { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
|
autoSwitchWeapons
Declaration
public bool autoSwitchWeapons { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
|
contextName
Declaration
protected override string contextName { get; }
Property Value
| Type |
Description |
| System.String |
|
Overrides
crosshairColor
Declaration
public Color crosshairColor { get; set; }
Property Value
displayTitle
Declaration
public override string displayTitle { get; }
Property Value
| Type |
Description |
| System.String |
|
Overrides
headBob
Declaration
public float headBob { get; set; }
Property Value
| Type |
Description |
| System.Single |
|
playerColourCode
Declaration
public int playerColourCode { get; set; }
Property Value
| Type |
Description |
| System.Int32 |
|
playerName
Declaration
public string playerName { get; set; }
Property Value
| Type |
Description |
| System.String |
|
tocID
Declaration
public override string tocID { get; }
Property Value
| Type |
Description |
| System.String |
|
Overrides
tocName
Declaration
public override string tocName { get; }
Property Value
| Type |
Description |
| System.String |
|
Overrides
Methods
CheckIfCurrent()
Declaration
protected override bool CheckIfCurrent()
Returns
| Type |
Description |
| System.Boolean |
|
Overrides
Events
onCrosshairColorChanged
Declaration
public event UnityAction<Color> onCrosshairColorChanged
Event Type
| Type |
Description |
| UnityAction<Color> |
|
onHeadBobChanged
Declaration
public event UnityAction<float> onHeadBobChanged
Event Type
| Type |
Description |
| UnityAction<System.Single> |
|