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    Class FpsInputSystemHandler

    Inheritance
    Object
    MonoBehaviour
    FpsInputBase
    FpsInputSystemHandler
    CharacterInputHandlerBase
    InputSystemAbilityFirearm
    InputSystemAbilityMelee
    InputSystemAbilityWieldableTool
    InputSystemDualWield
    InputSystemFirearm
    InputSystemFirearmWithSecondary
    InputSystemGame
    InputSystemLockpick
    InputSystemMeleeWeapon
    InputSystemMenu
    InputSystemThrownWeapon
    InputSystemVehicle
    InputSystemWieldableTool
    NeoFpsInputSystemTouchScreenController
    Inherited Members
    FpsInputBase.currentContext
    FpsInputBase.inputContext
    FpsInputBase.hasFocus
    FpsInputBase.gainedFocusThisFrame
    FpsInputBase.Awake()
    FpsInputBase.Start()
    FpsInputBase.OnAwake()
    FpsInputBase.OnEnable()
    FpsInputBase.OnDisable()
    FpsInputBase.PushContext()
    FpsInputBase.PopContext()
    FpsInputBase.OnGainFocus()
    FpsInputBase.OnLoseFocus()
    FpsInputBase.Update()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public abstract class FpsInputSystemHandler : FpsInputBase

    Properties

    isInputActive

    Declaration
    protected override bool isInputActive { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    FpsInputBase.isInputActive

    Methods

    UpdateInput()

    Declaration
    protected override void UpdateInput()
    Overrides
    FpsInputBase.UpdateInput()
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