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    Class FpsInventoryInstantUseAction

    Inheritance
    Object
    MonoBehaviour
    FpsInventoryInstantUseAction
    ConsumeItemInstantAction
    HealPlayerInstantAction
    PlayAudioInstantAction
    RechargeShieldsInstantAction
    UnityEventInstantAction
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public abstract class FpsInventoryInstantUseAction : MonoBehaviour

    Properties

    canUse

    Declaration
    public virtual bool canUse { get; }
    Property Value
    Type Description
    System.Boolean

    item

    Declaration
    protected FpsInventoryItemBase item { get; }
    Property Value
    Type Description
    FpsInventoryItemBase

    Methods

    Initialise(FpsInventoryItemBase)

    Declaration
    public virtual void Initialise(FpsInventoryItemBase item)
    Parameters
    Type Name Description
    FpsInventoryItemBase item

    PerformAction()

    Declaration
    public abstract void PerformAction()
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