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    Class HudWieldableHasFlashlightCondition

    Inheritance
    Object
    MonoBehaviour
    WieldableHudBase
    HudWieldableHasFlashlightCondition
    Implements
    IPlayerCharacterSubscriber
    Inherited Members
    WieldableHudBase.isValid
    WieldableHudBase.currentWieldable
    WieldableHudBase.inventory
    WieldableHudBase.Awake()
    WieldableHudBase.Start()
    WieldableHudBase.OnDestroy()
    WieldableHudBase.OnPlayerCharacterChanged(ICharacter)
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public class HudWieldableHasFlashlightCondition : WieldableHudBase, IPlayerCharacterSubscriber

    Methods

    AttachToSelection(IQuickSlotItem)

    Declaration
    protected override void AttachToSelection(IQuickSlotItem wieldable)
    Parameters
    Type Name Description
    IQuickSlotItem wieldable
    Overrides
    WieldableHudBase.AttachToSelection(IQuickSlotItem)

    DetachFromSelection(IQuickSlotItem)

    Declaration
    protected override void DetachFromSelection(IQuickSlotItem wieldable)
    Parameters
    Type Name Description
    IQuickSlotItem wieldable
    Overrides
    WieldableHudBase.DetachFromSelection(IQuickSlotItem)

    ResetUI()

    Declaration
    protected override void ResetUI()
    Overrides
    WieldableHudBase.ResetUI()

    Implements

    IPlayerCharacterSubscriber
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