Class WieldableHudBase
Inheritance
WieldableHudBase
Implements
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS
Assembly: NeoFPS.dll
Syntax
public abstract class WieldableHudBase : MonoBehaviour, IPlayerCharacterSubscriber
Properties
currentWieldable
Declaration
protected IQuickSlotItem currentWieldable { get; }
Property Value
| Type | Description |
|---|---|
| IQuickSlotItem |
inventory
Declaration
protected virtual FpsInventoryBase inventory { get; }
Property Value
| Type | Description |
|---|---|
| FpsInventoryBase |
isValid
Declaration
protected virtual bool isValid { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Methods
AttachToSelection(IQuickSlotItem)
Declaration
protected abstract void AttachToSelection(IQuickSlotItem wieldable)
Parameters
| Type | Name | Description |
|---|---|---|
| IQuickSlotItem | wieldable |
Awake()
Declaration
protected virtual void Awake()
DetachFromSelection(IQuickSlotItem)
Declaration
protected abstract void DetachFromSelection(IQuickSlotItem wieldable)
Parameters
| Type | Name | Description |
|---|---|---|
| IQuickSlotItem | wieldable |
OnDestroy()
Declaration
protected virtual void OnDestroy()
OnPlayerCharacterChanged(ICharacter)
Declaration
public void OnPlayerCharacterChanged(ICharacter c)
Parameters
| Type | Name | Description |
|---|---|---|
| ICharacter | c |
ResetUI()
Declaration
protected abstract void ResetUI()
Start()
Declaration
protected virtual void Start()