⮞ Go to NeoFPS.com

    Show / Hide Table of Contents

    Class InputFirearmWithSecondary

    Inheritance
    Object
    MonoBehaviour
    FpsInputBase
    FpsInput
    InputFirearmWithSecondary
    Inherited Members
    FpsInput.isInputActive
    FpsInput.GetAxis(FpsInputAxis)
    FpsInput.GetAxisRaw(FpsInputAxis)
    FpsInput.GetButton(FpsInputButton)
    FpsInput.GetButtonDown(FpsInputButton)
    FpsInput.GetButtonUp(FpsInputButton)
    FpsInputBase.currentContext
    FpsInputBase.hasFocus
    FpsInputBase.gainedFocusThisFrame
    FpsInputBase.Awake()
    FpsInputBase.OnAwake()
    FpsInputBase.PushContext()
    FpsInputBase.PopContext()
    FpsInputBase.OnGainFocus()
    FpsInputBase.Update()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public class InputFirearmWithSecondary : FpsInput

    Properties

    inputContext

    Declaration
    public override FpsInputContext inputContext { get; }
    Property Value
    Type Description
    FpsInputContext
    Overrides
    FpsInputBase.inputContext

    Methods

    OnDisable()

    Declaration
    protected override void OnDisable()
    Overrides
    FpsInputBase.OnDisable()

    OnEnable()

    Declaration
    protected override void OnEnable()
    Overrides
    FpsInputBase.OnEnable()

    OnLoseFocus()

    Declaration
    protected override void OnLoseFocus()
    Overrides
    FpsInputBase.OnLoseFocus()

    Start()

    Declaration
    protected override void Start()
    Overrides
    FpsInputBase.Start()

    UpdateInput()

    Declaration
    protected override void UpdateInput()
    Overrides
    FpsInputBase.UpdateInput()
    Back to top Copyright © 2019 Yondernauts Game Studios Ltd
    Generated with DocFX