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    Class CharacterRecoilEffect

    Inheritance
    Object
    MonoBehaviour
    CharacterRecoilEffect
    Implements
    IAdditiveTransform
    IMonoBehaviour
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class CharacterRecoilEffect : MonoBehaviour, IAdditiveTransform, IMonoBehaviour

    Properties

    bypassPositionMultiplier

    Declaration
    public bool bypassPositionMultiplier { get; }
    Property Value
    Type Description
    System.Boolean

    bypassRotationMultiplier

    Declaration
    public bool bypassRotationMultiplier { get; }
    Property Value
    Type Description
    System.Boolean

    position

    Declaration
    public Vector3 position { get; }
    Property Value
    Type Description
    Vector3

    rotation

    Declaration
    public Quaternion rotation { get; }
    Property Value
    Type Description
    Quaternion

    transformHandler

    Declaration
    public IAdditiveTransformHandler transformHandler { get; }
    Property Value
    Type Description
    IAdditiveTransformHandler

    Methods

    AddRecoil(Vector2, Single, AnimationCurve, Single)

    Declaration
    public void AddRecoil(Vector2 recoil, float duration, AnimationCurve curve, float springReturn = 1F)
    Parameters
    Type Name Description
    Vector2 recoil
    System.Single duration
    AnimationCurve curve
    System.Single springReturn

    Awake()

    Declaration
    protected void Awake()

    OnDisable()

    Declaration
    protected void OnDisable()

    OnEnable()

    Declaration
    protected void OnEnable()

    UpdateTransform()

    Declaration
    public void UpdateTransform()

    Implements

    IAdditiveTransform
    IMonoBehaviour
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