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    Namespace NeoFPS.ModularFirearms

    Classes

    AccuracyOnlyRecoilHandler

    AdvancedBulletAmmoEffect

    AdvancedParticleMuzzleEffect

    AnimatedFirearmObstacleHandler

    AnimatedFirearmSprintHandler

    AnimOnlyAimer

    AttachedAmmoCounter

    AttachmentChangedEvent

    AudioOnlyMuzzleEffect

    AutomaticTrigger

    BallisticProjectile

    BallisticProjectileWithParticles

    BallisticProjectileWithSimpleDrag

    BallisticShooter

    BaseAimerBehaviour

    BaseAmmoBehaviour

    BaseAmmoEffect

    BaseBallisticProjectile

    BaseEjectorBehaviour

    BaseFirearmModuleBehaviour

    BaseMuzzleEffectBehaviour

    BaseRecoilHandlerBehaviour

    BaseReloaderBehaviour

    BaseShooterBehaviour

    BaseTriggerBehaviour

    BasicGameObjectMuzzleEffect

    BetterSpringRecoilHandler

    BetterSpringRecoilHandler.RecoilProfile

    BulletAmmoEffect

    BurstFireTrigger

    CameraConstraintsAimer

    ChamberedReloader

    CharacterRecoilEffect

    ChargedTrigger

    ContinuousTrigger

    CustomAmmo

    CustomRevolverReloader

    DelegatedTargetTrackingAmmoEffect

    DotProductObjectTracker

    DrunkMissileMotor

    FirearmAimFatigue

    FirearmAnimEventsHandler

    FirearmObstacleHandler

    FirearmRecoilEffect

    FirearmTransformMatchSetter

    GuidedBallisticProjectile

    HeadMoveAimer

    HitscanShooter

    IncrementalReloader

    IncrementalReloader.EmptyChangedEvent

    InfiniteAmmo

    InstantScopedAimer

    LaserPointerAimerSwitch

    LaserTargetingSystem

    LineAndParticleHitscanTrail

    LineRendererHitscanTrail

    ModularAssaultRifle

    ModularFirearm

    ModularFirearm.TimedDeselectionWaitable

    ModularFirearm.TriggeredDeselectionWaitable

    ModularFirearmAmmoPickup

    ModularFirearmAttachment

    ModularFirearmAttachmentGroup

    ModularFirearmAttachmentPickup

    ModularFirearmAttachmentSocket

    ModularFirearmAttachmentSystem

    ModularFirearmAttachmentUIHandler

    ModularFirearmAttachmentUIPopup

    ModularFirearmAttachmentUIPopupBase

    ModularFirearmDrop

    ModularFirearmModeSwitcher

    ModularFirearmPayloadSettings

    ModularFirearmPayloadSettingsBase

    MultiObjectSwapEjector

    MultiTargetLockTrigger

    NearestObjectWithTagTracker

    NoisyLineHitscanTrail

    ObjectSwapEjector

    OffsetBaseAimer

    ParticleAmmoEffect

    ParticleImpactEffect

    ParticleSystemHitscanTrail

    ParticleSystemShellEject

    ParticleToRigibodyShellEject

    PassthroughReloader

    PatternBallisticShooter

    PatternHitscanShooter

    PenetratingHitscanAmmoEffect

    PenetratingProjectileAmmoEffect

    PhysicsBulletCasing

    PlayerTracker

    PooledExplosionAmmoEffect

    ProceduralFirearmObstacleHandler

    ProceduralFirearmSprintHandler

    QueuedTrigger

    RandomObjectMuzzleEffect

    RaycastTargetingSystem

    RechargingAmmo

    RecoilPushback

    ReloaderCountdown

    RenderTextureScope

    RicochetHitscanAmmoEffect

    RicochetProjectileAmmoEffect

    ScopedAimer

    SemiAutoTrigger

    SharedAmmoType

    SharedPoolAmmo

    SimpleBallisticShooter

    SimpleParticleMuzzleEffect

    SimpleReloader

    SimpleSteeringMotor

    SpreadBallisticShooter

    SpreadHitscanShooter

    SpringRecoilHandler

    StandardModularFirearmAttachment

    StandardShellEject

    StickyBallisticProjectile

    SurfaceBulletPhysicsAmmoEffect

    SurfaceBulletPhysicsInfo

    TargetingSystemTracker

    TargetLockTrigger

    TargetTrackingAmmoEffect

    ThrownProjectileShooter

    TransformTargetingSystem

    WeaponMoveAimer

    Structs

    AdvancedParticleMuzzleEffect.ParticlesInfo

    AttachmentOption

    ModularFirearmModeSwitcher.FirearmMode

    ReloaderCountdown.CountdownAudio

    SurfaceBulletPhysicsInfo.PenetrationInfo

    SurfaceBulletPhysicsInfo.RicochetInfo

    Interfaces

    IAimable

    IAimer

    IAmmo

    IAmmoEffect

    IBulletCasing

    IEjector

    IFirearmModule

    IFirearmModuleValidity

    IGuidedProjectileMotor

    IGuidedProjectileTargetTracker

    IModularFirearm

    IModularFirearmModeSwitcher

    IModularFirearmPayloadReceiver

    IMuzzleEffect

    IPooledHitscanTrail

    IProjectile

    IRecoilHandler

    IReloader

    IShooter

    ITargetingSystem

    ITargetLock

    ITargetTracker

    ITrigger

    IUseCameraAim

    Enums

    AdvancedBulletAmmoEffect.FalloffMode

    AdvancedParticleMuzzleEffect.SimulationSpace

    CameraConstraintsAimer.RotationTransition

    FirearmAimState

    FirearmDelayType

    FirearmModuleActivationMode

    FirearmObstacleHandler.CastSource

    FirearmObstacleHandler.CastType

    FirearmTransformMatchSetter.MatchSetterLocation

    PenetratingHitscanAmmoEffect.OnFailToPenetrate

    PenetratingProjectileAmmoEffect.OnFailToPenetrate

    RecoilPushback.PitchMode

    RicochetProjectileAmmoEffect.RicochetSpeedMode

    SprintAimAction

    SprintFireAction

    SprintInterruptAction

    TargetingSystemTracker.TargetType

    UseCameraAim

    WeaponMoveAimer.PositionTransition

    WeaponMoveAimer.RotationTransition

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