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    Class ModularFirearmAttachmentUIHandler

    Inheritance
    Object
    MonoBehaviour
    AnimatedWeaponInspect
    ModularFirearmAttachmentUIHandler
    Implements
    INeoSerializableComponent
    Inherited Members
    AnimatedWeaponInspect.wieldable
    AnimatedWeaponInspect.inspecting
    AnimatedWeaponInspect.pose
    AnimatedWeaponInspect.numPoses
    AnimatedWeaponInspect.CyclePose()
    AnimatedWeaponInspect.OnStopInspecting()
    AnimatedWeaponInspect.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
    AnimatedWeaponInspect.ReadProperties(INeoDeserializer, NeoSerializedGameObject)
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class ModularFirearmAttachmentUIHandler : AnimatedWeaponInspect, INeoSerializableComponent

    Properties

    toggle

    Declaration
    public override bool toggle { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    AnimatedWeaponInspect.toggle

    Methods

    OnStartInspecting()

    Declaration
    protected override void OnStartInspecting()
    Overrides
    AnimatedWeaponInspect.OnStartInspecting()

    Start()

    Declaration
    protected override void Start()
    Overrides
    AnimatedWeaponInspect.Start()

    Implements

    INeoSerializableComponent
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