Class AnimatedWeaponInspect
Implements
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS
Assembly: NeoFPS.dll
Syntax
public class AnimatedWeaponInspect : MonoBehaviour, INeoSerializableComponent
Properties
inspecting
Declaration
public bool inspecting { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
numPoses
Declaration
public int numPoses { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
pose
Declaration
public int pose { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
toggle
Declaration
public virtual bool toggle { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
wieldable
Declaration
public IWieldable wieldable { get; }
Property Value
| Type | Description |
|---|---|
| IWieldable |
Methods
CyclePose()
Declaration
public void CyclePose()
OnStartInspecting()
Declaration
protected virtual void OnStartInspecting()
OnStopInspecting()
Declaration
protected virtual void OnStopInspecting()
ReadProperties(INeoDeserializer, NeoSerializedGameObject)
Declaration
public void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoDeserializer | reader | |
| NeoSerializedGameObject | nsgo |
Start()
Declaration
protected virtual void Start()
WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
Declaration
public void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoSerializer | writer | |
| NeoSerializedGameObject | nsgo | |
| SaveMode | saveMode |