Interface IAimer
Assembly: NeoFPS.dll
Syntax
Properties
aimDownDuration
Declaration
float aimDownDuration { get; }
Property Value
| Type |
Description |
| System.Single |
|
aimedAccuracyCap
Declaration
float aimedAccuracyCap { get; }
Property Value
| Type |
Description |
| System.Single |
|
aimSpeedMultiplier
Declaration
float aimSpeedMultiplier { get; set; }
Property Value
| Type |
Description |
| System.Single |
|
aimUpDuration
Declaration
float aimUpDuration { get; }
Property Value
| Type |
Description |
| System.Single |
|
canAimWhileReloading
Declaration
bool canAimWhileReloading { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
crosshair
Declaration
FpsCrosshair crosshair { get; }
Property Value
firearm
Declaration
IModularFirearm firearm { get; }
Property Value
fovMultiplier
Declaration
float fovMultiplier { get; }
Property Value
| Type |
Description |
| System.Single |
|
hipAccuracyCap
Declaration
float hipAccuracyCap { get; }
Property Value
| Type |
Description |
| System.Single |
|
isAiming
Declaration
Property Value
| Type |
Description |
| System.Boolean |
|
raycastOverride
Declaration
Transform raycastOverride { get; }
Property Value
| Type |
Description |
| Transform |
|
Methods
Aim()
Declaration
Disable()
Declaration
Enable()
Declaration
StopAim()
Declaration
StopAimInstant()
Declaration
Events
onAimStateChanged
Declaration
event UnityAction<IModularFirearm, FirearmAimState> onAimStateChanged
Event Type
onCrosshairChange
Declaration
event UnityAction<FpsCrosshair> onCrosshairChange
Event Type