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    Class FirearmObstacleHandler

    Inheritance
    Object
    MonoBehaviour
    FirearmObstacleHandler
    AnimatedFirearmObstacleHandler
    ProceduralFirearmObstacleHandler
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public abstract class FirearmObstacleHandler : MonoBehaviour

    Properties

    firearm

    Declaration
    protected ModularFirearm firearm { get; }
    Property Value
    Type Description
    ModularFirearm

    isBlocked

    Declaration
    public bool isBlocked { get; }
    Property Value
    Type Description
    System.Boolean

    Methods

    Awake()

    Declaration
    protected virtual void Awake()

    FixedUpdate()

    Declaration
    protected virtual void FixedUpdate()

    GetTriggerBlockFrames()

    Declaration
    protected virtual int GetTriggerBlockFrames()
    Returns
    Type Description
    System.Int32

    OnBlockedChanged(Boolean)

    Declaration
    protected abstract void OnBlockedChanged(bool blocked)
    Parameters
    Type Name Description
    System.Boolean blocked

    OnDisable()

    Declaration
    protected virtual void OnDisable()

    OnValidate()

    Declaration
    protected virtual void OnValidate()

    OnWielderChanged(ICharacter)

    Declaration
    protected virtual void OnWielderChanged(ICharacter wielder)
    Parameters
    Type Name Description
    ICharacter wielder
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