Class ProceduralFirearmObstacleHandler
Implements
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS.ModularFirearms
Assembly: NeoFPS.dll
Syntax
public class ProceduralFirearmObstacleHandler : FirearmObstacleHandler, INeoSerializableComponent
Methods
Awake()
Declaration
protected override void Awake()
Overrides
GetTriggerBlockFrames()
Declaration
protected override int GetTriggerBlockFrames()
Returns
| Type | Description |
|---|---|
| System.Int32 |
Overrides
OnBlockedChanged(Boolean)
Declaration
protected override void OnBlockedChanged(bool blocked)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Boolean | blocked |
Overrides
OnDisable()
Declaration
protected override void OnDisable()
Overrides
OnWielderChanged(ICharacter)
Declaration
protected override void OnWielderChanged(ICharacter wielder)
Parameters
| Type | Name | Description |
|---|---|---|
| ICharacter | wielder |
Overrides
ReadProperties(INeoDeserializer, NeoSerializedGameObject)
Declaration
public void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoDeserializer | reader | |
| NeoSerializedGameObject | nsgo |
WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
Declaration
public void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoSerializer | writer | |
| NeoSerializedGameObject | nsgo | |
| SaveMode | saveMode |