⮞ Go to NeoFPS.com

    Show / Hide Table of Contents

    Class ProceduralFirearmObstacleHandler

    Inheritance
    Object
    MonoBehaviour
    FirearmObstacleHandler
    ProceduralFirearmObstacleHandler
    Implements
    INeoSerializableComponent
    Inherited Members
    FirearmObstacleHandler.isBlocked
    FirearmObstacleHandler.firearm
    FirearmObstacleHandler.OnValidate()
    FirearmObstacleHandler.FixedUpdate()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class ProceduralFirearmObstacleHandler : FirearmObstacleHandler, INeoSerializableComponent

    Methods

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    FirearmObstacleHandler.Awake()

    GetTriggerBlockFrames()

    Declaration
    protected override int GetTriggerBlockFrames()
    Returns
    Type Description
    System.Int32
    Overrides
    FirearmObstacleHandler.GetTriggerBlockFrames()

    OnBlockedChanged(Boolean)

    Declaration
    protected override void OnBlockedChanged(bool blocked)
    Parameters
    Type Name Description
    System.Boolean blocked
    Overrides
    FirearmObstacleHandler.OnBlockedChanged(Boolean)

    OnDisable()

    Declaration
    protected override void OnDisable()
    Overrides
    FirearmObstacleHandler.OnDisable()

    OnWielderChanged(ICharacter)

    Declaration
    protected override void OnWielderChanged(ICharacter wielder)
    Parameters
    Type Name Description
    ICharacter wielder
    Overrides
    FirearmObstacleHandler.OnWielderChanged(ICharacter)

    ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Declaration
    public void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
    Parameters
    Type Name Description
    INeoDeserializer reader
    NeoSerializedGameObject nsgo

    WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Declaration
    public void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
    Parameters
    Type Name Description
    INeoSerializer writer
    NeoSerializedGameObject nsgo
    SaveMode saveMode

    Implements

    INeoSerializableComponent
    Back to top Copyright © 2019 Yondernauts Game Studios Ltd
    Generated with DocFX